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Humanity Online (HOL) is uniquely positioned to leverage its automated facial animation systems for Gaming industry applications. HOL has multiple components of intellectual property representing significant advances in the realistic and life like animation of Virtual Personalities that can be applied to your Gaming pipeline. These advances were made possible through our development of a proprietary highly automated 2D marker-less video capture to 3D mesh transfer and animation technology. Our unique fully automated processes capture the subtleties and nuances of human emotion and behavior in (marker-less) video and transfer these elements to your 3D Gaming character meshes in formats that will merge into your existing pipelines. This video transfer processes allows HOL to set out a fully animate, emotionally and behaviorally realistic base line on your Gaming characters. Avoid the limitations and additional animation time of simple audio synch solutions and get fully emotional animations based off of actual human facial behavior, functioning with your current bone pose solutions.

We are able to utilize our automated processes to create a verity of animation data file formats that are integrated into the most popular tools, rigs, and systems (Face Robot-XSI, Maya, Cinema 3D, Max). Our unique fully automated, single camera, marker-less process captures the subtleties and nuances of human emotion and behavior in the actor’s video sequence and transfers these elements to the pipelines of the gaming systems.

We automatically deliver a high quality behaviorally accurate base line of animation into the gaming application for the game animators to work with faster, and at a lower cost than traditional pipeline methods and hand animation. Weather your in early stage development or in a late stage time recovery effort we can deliver fully integrated higher quality animations, faster, at a lower overall cost, and integrate into your existing pipeline methods. We have specific integration tools and processes that move our data directly into FaceFX and the Unreal gaming platform and deliver our base line animations in a FX_A file format.




  • Automated facial animation video transfer process
  • Marker-less video
  • Direct transfer to Maya, Max, XSI, rigs
  • Rotation and Translation data for your rigs
  • Compatibility with Face FX and FXA file formats
  • Convert raw motion to Weighting and Fcurve values to drive your bone pose libraries
  • Creation of bone pose libraries from actual video footage